The strikes at you from above, threaten with the point of the Zornhau.
If he becomes aware of it, taken away above and drive on.
Be stronger against: turn, thrust. If he sees that, be done.
Memorize this: strike, thrust, position – soft or hard.
Indes and Vor and Nach heed.
Your War should not be in haste.
Who tends to the War above, gets ashamed below.
In all meetings with the masters, you want to imitate them.
In all winding learn to find strikes, thrusts, and cuts.
Also you should test along if you can strike, thrust, or cut.
Meyer has talked about Zornhau on several occasions.
I can’t find the reference now, but I believe the “War” is the middle part of the fight consisting of crossed blades. If so, it is analogous to Meyer’s Handtarbeit. Fighting from crossed swords is fun, so I can see reason to warn people not to rush into it.
The passage on testing seems to mean looking for opportunities for various actions instead of having a preset plan from the beginning. Longsword seems to be a very reactionary weapon, where each action is dictated by subtle clues such as the strength of the bind. Contrast this to Italian rapier, which is based on controlling the fight via counter-postures and dominating the opponent’s sword.